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Māris Purviņš, Dzintra Atstāja, Natālija Cudečka-Puriņa. DIGITAL GAMIFICATION IN CIRCULAR ECONOMY STUDY PROCESS: BEST PRACTICES, CHALLENGES AND BENEFITS. 25th International Multidisciplinary Scientific GeoConference Proceedings SGEM2025, Ecology, Environmental Economics, Education, and Legislation, Vol25, Issue 5.1., 2025, pp. 751-758. https://doi.org/10.5593/sgem2025/5.1/s21.096

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Māris Purviņš, Dzintra Atstāja, Natālija Cudečka-Puriņa. DIGITAL GAMIFICATION IN CIRCULAR ECONOMY STUDY PROCESS: BEST PRACTICES, CHALLENGES AND BENEFITS. 25th International Multidisciplinary Scientific GeoConference Proceedings SGEM2025, Ecology, Environmental Economics, Education, and Legislation, Vol25, Issue 5.1., 2025, pp. 751-758. https://doi.org/10.5593/sgem2025/5.1/s21.096
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