
Publication
PATCH PEELING FROM 3D CONVEX HULL
(SGEM Scientific GeoConference, 2010, B. Pivec, B. Zalik)
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This paper presents an algorithm for construction of a patch from a set of points in 3D space. Usualy, such set of points is a subset of surface points obtained from, for example, a 3D model or a terrain. To construct the patch, the points should be connected into a triangular mesh. Because the patch can have various characteristics the connection of input points in the resulting triangular mesh is rather difficult. The algorithm starts with construction of a 3D convex hull from given set of points. The 3D convex ...
Informatics2010
