Scholarly record
METHODOLOGICAL FOUNDATIONS OF HISTORICAL ANALYSIS OF MEMORABLE PLACES IN THE TAMBOV REGION ASSOCIATED WITH RUSSIAN PROMINENT PUBLIC FIGURES
Abstract
The article presents a novel research project aimed at analysis of historical processes at memorable places of the Tambov region associated with prominent Russian personalities using original technologies for analysis, data processing and creation of virtual reconstructions of cultural and historical heritage. It includes: development of the technology for creating 3D models of cultural heritage objects for virtual reconstruction of historically significant territories; development of the technology for analysis of historical processes based on the methods of system and retrospective analysis, mathematical modeling, and fuzzy set theory; development of the technology for creating an information Internet resource for providing access to information about the objects of cultural and historical heritage based on the methods of 3D modeling of geographically distributed objects; analysis of historical processes of memorable places of the Tambov region connected with famous Russian public figures. The authors have proposed a formalized description of a virtual space model, which includes a data set about a historically significant territory (a memorable place) presented in the form of a graph structure of frames. Implementation of a virtual space in the form of a virtual museum is carried out using an open-source software platform Open Simulator, which is a server platform for 3D virtual worlds. Visualization of the museum is available to all Internet users. The use of a three-dimensional environment for implementation of the virtual museum is attractive to users of the system due to the fact that their own personality is represented as an avatar that can freely move within a virtual world and study it from any point.
Publication Impact Profile
Publication details
References14
L. I. Borodkin, “Strastnoy monastery from the sixteenth through the Twentieth centuries: Spatial evolution and its virtual reconstruction,” Ross. Istor., no. 5, pp. 149–160, 2016.
E. Demetrescu, D. Ferdani, N. Dell’Unto, A.-M. L. Touati, and S. Lindgren, “Reconstructing the original splendour of the House of Caecilius Iucundus. A complete methodology for virtual archaeology aimed at digital exhibition.,” SCIRES-IT - SCIentific RESearch and Information Technology, vol. 6, no. 1. pp. 51–66, 04-Aug-2016.
E. Kotoula, D. W. Robinson, D. Gandy, and E. A. Jolie, “Computational Photography, 3-D Modeling, and Online Publication of Basketry for Cache Cave, California,” Adv. Archaeol. Pract., vol. 7, no. 4, pp. 366–381, Nov. 2019.
R. Quattrini, R. Pierdicca, E. Frontoni, and R. Barcaglioni, “Virtual Reconstruction of Lost Architectures: From the TLS Survey to AR Visualization,” ISPRS - Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. XLI-B5, pp. 383–390, Jun. 2016.
G. Guidi, M. Russo, and D. Angheleddu, “3D survey and virtual reconstruction of archeological sites,” Digit. Appl. Archaeol. Cult. Herit., vol. 1, no. 2, pp. 55–69, 2014.
A. Shaw and D. Krug, “Heritage Meets Social Media: Designing a Virtual Museum Space for Young People,” J. Museum Educ., vol. 38, no. 2, pp. 239–252, 2013.
M. Skamantzari and A. Georgopoulos, “3D Visualization for Virtual Museum Development,” ISPRS - Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. XLI-B5, pp. 961–968, Jun. 2016.
A. Smolin and N. Borisov, “Virtual Reconstruction of the Ancient Russian Fortress Koporye,” Digit. Present. Preserv. Cult. Sci. Herit., no. III, pp. 147–152, 2013.
V. A. Nemtinov, A. A. Gorelov, Y. V. Nemtinova, and A. B. Borisenko, “Visualization of a virtual space and time model of an urban development territory,” Scientific Visualization, vol. 8, no. 1, pp. 120–132, 2016.
V. A. Nemtinov, A. B. Borisenko, Y. V. Nemtinova, A. A. Gorelov, and S. V. Tryufilkin, “Implementation of technology for creating virtual spatial-temporal models of urban development history,” Scientific Visualization, vol. 10, no. 3, pp. 99–107, Sep. 2018.
“OpenSimulator - open source multi-platform, multi-user 3D application server.” [Online]. Available: http://opensimulator.org.
E. Games, “Unreal Engine - The most powerful real-time 3D creation platform,” 2019. [Online]. Available: https://www.unrealengine.com/.
3DVista, “3DVista - Virtual Tours, 360o video and VR software,” 2019. [Online]. Available: https://www.3dvista.com/.
NVIDIA Corporation, “NVIDIA Ansel,” 2019. [Online]. Available: https://www.nvidia.com/ru-ru/geforce/geforce-experience/ansel/.
View or Download full articleAccess options
SWS access login
Login as SWS Scientific CommitteeLogin as SWS Scientific PartnerLogin as SWS AuthorAuthors and approved SWS contributors will read and export their own linked papers after identity matching by SWS profile, email and SGEM GlobalID.
For librarian assistance: [email protected]
Purchase Instant Access
- Article can be downloaded after successful payment.
- Article may be used according to SWS library access terms.
- Article cannot be redistributed.

