SWS Academic Research eLibraryEarth & Planetary Sciences

Scholarly record

INTEGRATING ENVIRONMENTAL SCIENCE INTO EDUCATIONAL CURRICULA THROUGH THE USE OF SERIOUS GAMES IN TEACHING NATURAL ECOSYSTEMS

Maxim Goynov, Mariya Monova-Zheleva, Yanislav Zhelev, Lilia Pavlova, Detelin Luchev

First published: 2025-12-27https://doi.org/10.5593/sgem2025v/4.2/s21.97View metrics

Abstract

Integrating environmental and Earth sciences into education is vital for cultivating ecological literacy and fostering sustainable behaviour. Digital learning through serious educational games (SEG) offers an interactive, immersive environment that allows students to explore and understand complex environmental systems in a global context, in an engaging, dynamic, and risk-free manner. This paper focuses on the use of SEG to improve conceptual understanding of natural processes and climate responsibility. It outlines the implementation of a software platform for creating SEGs with creative visualizations for teaching natural ecosystems, enabling immersive learning activities and context-based SEG scenarios in natural environments. The protected lake system in the Burgas region of Bulgaria is used as an example. The platform empowers teachers and learners to collaboratively develop, expand, and adapt educational content, enriching the collections of learning objects and scenarios, fostering participatory, adaptive learning, stimulating creative potential, and being adaptable to different educational contexts/age groups.

Publication Impact Profile

PlumX
No metrics available.
Dimensions ID: pub.1199508410

Publication details

Title
INTEGRATING ENVIRONMENTAL SCIENCE INTO EDUCATIONAL CURRICULA THROUGH THE USE OF SERIOUS GAMES IN TEACHING NATURAL ECOSYSTEMS
Authors
Maxim Goynov, Mariya Monova-Zheleva, Yanislav Zhelev, Lilia Pavlova, Detelin Luchev
Proceedings
25th International Multidisciplinary Scientific GeoConference Proceedings SGEM 2025, Energy and Clean Technologies
Publisher
STEF92 Technology
Year
2025
Pages
899-906
SWS Citekey
Goynov202521891898
ISSN
1314-2704; 13142704
ISBN
9786197603934
Language
en
Publication type
Conference Paper
Proceedings contents
Open official contents
Keywords
References10
  1. UNESCO, Implementation of education for sustainable development in the framework of the 2030 Agenda for Sustainable Development, UNESCO Secretary-General, 2019. https://docs.un.org/en/A/74/258

  2. European Commission: Joint Research, GreenComp, the European sustainability competence framework: Publications Office of the European Union, 2022, ISBN: 978-92-76-46485-3. https://publications.jrc.ec.europa.eu/repository/handle/JRC128040

  3. Ahmadov, T., Karimov, A., Durst, S., Saarela, M., Gerstlberger, W., Wahl, M. F., & K rkk inen, T., A two-phase systematic literature review on the use of serious games for sustainable environmental education, Interactive Learning Environments, vol. 33/issue 3, pp 1945 1966, 2024. DOI: 10.1080/10494820.2024.2414429.

  4. Nguyen-Viet B, Nguyen-Viet Bac, The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes, Acta Psychologica, vol. 252, p 104660, 2025, ISSN: 0001-6918. DOI: 10.1016/j.actpsy.2024.104660

  5. Luchev D., Goynov M., Pavlov P., Monova-Zheleva M., Zhelev Y., Pavlova L, Innovative Approach for Serious Educational Games with Creative Visualization in Selected Eco-context, Digital Presentation and Preservation of Cultural and Scientific Heritage, vol. 14, pp 289-294, 2024, ISSN: 1314-4006, eISSN: 2535-0366. DOI: 10.55630/dipp.2024.14.28

  6. Goinov M., Luchev D., Pavlov R., Pavlova L., Monova-Zheleva M., Zhelev Y., Paneva-Marinova D., Learning Scenarios for Serious Educational Games with Creative Visualization in Natural Eco-context, Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025), vol. 1, pp 834-845, ERSeGEL, SciTePress, 2025, ISBN: 978-989-758-746-7. DOI: 10.5220/0013501300003932

  7. Luchev D., Goynov M., Pavlov R., Monova-Zheleva M., Zhelev Y., Pavlova L., Dalakchieva S., Paneva-Marinova D., Senka G., Rangochev K., Towards Development of Innovative Software Platform for Serious Educational Games with Creative Visualization in Selected Eco-context, Digital Presentation and Preservation of Cultural and Scientific Heritage; vol. 15, pp. 159-176, 2025, ISSN: 1314-4006, eISSN: 2535-0366. DOI: 10.55630/dipp.2025.15.15

  8. De Freitas, S., Jarvis, S., Towards a Development Approach to Serious Games, Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices, Eds. Connolly T., Stansfield M., Boyle l., IGI Global Scientific Publishing, pp. 215-231. 2009, ISBN13: 9781605663609|ISBN10: 1605663603|ISBN13 Softcover: 9781616925826. DOI: 10.4018/978-1-60566-360-9.ch013

  9. Whitton N., The place of game-based learning in an age of austerity. Electronic Journal of e-Learning, vol. 10/issue 2, pp 249-256, 2012, ISSN 1479-4403. https://www.learntechlib.org/p/50135/

  10. Ratican, J., Hutson, J., Wright, A. (2023) A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality DOI: 10.4236/jilsa.2023.151002 (XR) Content for the Metaverse, Journal of Intelligent Learning Systems and Applications, vol. 15/ issue 01, pp 24-35, 2023, ISSN Print: 2150-8402, ISSN Online: 2150-8410

View or Download full articleAccess options
Full paper accessChoose SWS login, librarian support, or instant article download.

SWS access login

Login as SWS Scientific Committee

Authors and approved SWS contributors will read and export their own linked papers after identity matching by SWS profile, email and SGEM GlobalID.

For librarian assistance: [email protected]

Purchase Instant Access

48-hour online accessComing soon
Online-only accessComing soon
Download the full article in PDF formatEUR 35
  • Article can be downloaded after successful payment.
  • Article may be used according to SWS library access terms.
  • Article cannot be redistributed.
Get full paper

Back to publication list