Scholarly record
GAME DESIGN PRINCIPLES IN ENTERPRISE WEB APPLICATIONS
Abstract
The purpose of this paper is to present a viable gamification framework model which can be integrated into a web application to manage the life cycle of PhD Projects for the students in University of Economics - Varna. To build such a framework different game design principles which can be applied in an enterprise environment are discussed, alongside an overview of modern examples of software solutions in the subject area. The model takes advantage of the competitive nature of PhD students by implementing trophy collection, rank lists and social recognition components. The PhD project software is given as an example on how to map out game components accordingly across a complex enterprise web application. Based on the success of video game entertainment the process of gamification has been a growing trend. Motivation among younger generations is argued to be dependent on the amount of interesting, fast-paced and engaging content that the applications they use provide. Enterprise web applications aim to automate routine processes while creating benefits for the end-user. Due to the lack of trust in information automation users tend to be reluctant towards new software. This applies more strongly when transitioning from a physical document environment towards a digital one. The paper also presents a brief overview of several aspects of the PhD regulatory mechanism ? the educational process, document management, statistics, inquiries and reports. Additionally technical requirements and scope of the enterprise web application are discussed.
Publication Impact Profile
Publication details
References11
Bond, J., Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C. Addison-Wesley Professional, 2014.
Bankov, B., Software Evaluation of PHP MVC Web Applications. 19 International Multidisciplinary Scientific Geoconference SGEM 2019: Conference Proceedings, 19 (2.1), 2019, pp. 603 - 610.
El-Telbany, O., Elragal, A., Gamification of enterprise systems: A lifecycle approach. Procedia computer science, 121, 2017, pp.106-114.
Fitz-Walter, Z., Tjondronegoro, D., Exploring the opportunities and challenges of using mobile sensing for gamification, System Sciences (HICSS), 47th Hawaii International Conference, 6-9 Jan. 2014, pp. 1-5.
Kuyumdzhiev, I., Technical feasibility of a software project for virtualization of tasks performed by students in the higher education course - problems and solutions in evolutionary development. Economics and Computer Science, Varna – Knowledge and Business, 5(2), 2019, pp. 39-46. http://eknigibg.net/Volume5/Issue2/spisanie-br2-2019_pp.39-46.pdf [in Bulgarian] [Accessed 31 May 2020]
Nah, F., Eschenbrenner, B., Claybaugh, C., Koob, P., Gamification of Enterprise Systems. Systems, 7(1), 2019, pp. 13.
Rahman, R., Ahmad, S., Hashim, U., The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia. International Journal of Educational Technology in Higher Education 15, 2018, pp. 41.
Raftopoulos, M., Towards gamification transparency: A conceptual framework for the development of responsible gamified enterprise systems. Journal of Gaming & Virtual Worlds, 6(2), 2014, pp.159-178.
Sulova, S., Models for Web Applications Data Analysis. CompSysTech '19 : 20-th International Conference on Computer Systems and Technologies, 21 - 22 June 2019, University of Ruse, Bulgaria : Proceeding, New York : ACM Publ., 2019, pp. 246 - 250.
Todoranova, L., Nacheva, R., Sulov, V., Penchev, B., A Model for Mobile LearningIntegrationin Higher Education Based on Students’ Expectations. International Journal of Interactive Mobile Technologies (iJIM), Wien : International Association of Online Engineering (IAOE), 14(11), 2020, pp. 171 - 182.
Vasilev, J., Stoyanova, M., Model for communication between an ERP system and a system for gamification. Computer science and technologies, 2(1), 2016, pp. 19-26, https://eknigibg.net/spisanie-br1-2016_pp.19-26.pdf [in Bulgarian], [Accessed 31 May 2020]
Citing literature
Number of times cited according to Crossref: 5
View or Download full articleAccess options
SWS access login
Login as SWS Scientific CommitteeLogin as SWS Scientific PartnerLogin as SWS AuthorAuthors and approved SWS contributors will read and export their own linked papers after identity matching by SWS profile, email and SGEM GlobalID.
For librarian assistance: [email protected]
Purchase Instant Access
- Article can be downloaded after successful payment.
- Article may be used according to SWS library access terms.
- Article cannot be redistributed.

